invariably_stupefied
Member
As someone looking to run a quest in the near future, I was wondering what tips others more experienced than myself had. I'm currently working on creating a world, difficult enough in itself, but the one thing I'm the most nervous about is what to do about mechanics.
1d100+/- Modifiers using the CK2 stat system is what I have my eyes on atm, but I've heard it tends to be a bit too simplistic and I also worry about potentially loading way too modifiers and just getting like a sort of numbers bloat situation.
Pardon if I'm being vague about what I need help with. I don't quite know myself, beyond a vague idea of 'world, story, mechanics'.
1d100+/- Modifiers using the CK2 stat system is what I have my eyes on atm, but I've heard it tends to be a bit too simplistic and I also worry about potentially loading way too modifiers and just getting like a sort of numbers bloat situation.
Pardon if I'm being vague about what I need help with. I don't quite know myself, beyond a vague idea of 'world, story, mechanics'.