Recent content by Logos

  1. Logos

    The Wheel Turns - The Lords of Civilization [Dominions]

    You can invest picks over the course of multiple turns to acquire these units and commanders.
  2. Logos

    The Wheel Turns - The Lords of Civilization [Dominions]

    Hinnom Chosen of the Lords of Civilization Turn 0 Your people remember well, what the Fallen did for you, and what it cost them. Bound to the fires of hell, to be forever chained, and their once lustrous wings died in the blood of your people... today is a joyous day, for on the day that white...
  3. Logos

    The Wheel Turns - The Lords of Civilization [Dominions]

    The only human faction being offered for this vote. There are 20-ish other major human factions in the world, but they won't be selectable this time. Should you lose, and the quest start again, perhaps some of them will be selectable next time, but in this iteration I wanted just a handful of...
  4. Logos

    The Wheel Turns - The Lords of Civilization [Dominions]

    Being as there is a tie, I'll throw in a bit of information about the different factions to help people in their decision-making. If a tie still stands when I begin writing, I'll break it in favor of whichever side has the better arguments in favor of that choice, or failing that roll a die...
  5. Logos

    The Wheel Turns - The Lords of Civilization [Dominions]

    I put up some of the factions I'd be the most comfortable writing. Fantasy!Gual, Fantasy!Scotland, and Fantasy!Ireland are in the setting, but aren't being offered as starting options at this time. Perhaps if I should run this quest again, that would change.
  6. Logos

    The Wheel Turns - The Lords of Civilization [Dominions]

    Pale white smoke rises from the shrine, an offering which failed to reach the lord in heaven. Across the land, priests wail in anguish, for the One God who had conquered all the world had vanished from His throne, His angels retreating to the heavens and leaving the world without guidance. In...
  7. Logos

    Tips for aspiring GMs?

    If you're working on mechanics for your quest, I think this might be good reading. It goes into a lot of detail on not just how to design your mechanics, but also why you might design your mechanics in certain ways.
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